That's asking a lot for an expansion, of course. I'll inevitably be making some more alts, but what I really want is more class stories. It came very close to BioWare's original goal of making its MMO Knights of the Old Republic 3, 4, 5 and so on.
When the class stories ended, BioWare struggled to get back the magic, even when it returned to its roots and reintroduced Revan, but then came the transformative Knights of the Fallen Empire expansion, with missions and companions strongly evocative of singleplayer RPGs. At launch, the highlight was the class stories, giving players eight unique adventures, each with a liberal dose of agency thanks to an abundance of dialogue choices. More than any other MMO, SWTOR has been a great source of scripted tales. It's such a pastiche of different genres and different types of characters and stories that I think you have a lot of opportunities, despite it all needing to be Star Wars." Where SWTOR goes from here It can be a spy, it can be a smuggler-it supports all different types of stories, all different types of storytelling.
"It can be a grand space opera, good versus evil thing, but it can also be a lone bounty hunter wandering around just doing jobs.
"Star Wars is one of the most broad IPs," says Boyd.